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Afterword

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It's not a lie. What I'm writing here in this afterword is no lie.

And so that was the novelization of LiEat. It's such a strange feeling that I would have novels for not one, but two of the games I created. When I asked "Everything, again?", the editor replied "Everything, please!" (paraphrased), so once again I provided both the writing and the artwork.

Now, about the title LiEat. It's a made-up word combining "lie" and "eat." It's pretty much a dad joke. There are elements of such dad jokes in my works here and there. Originally I wanted to make it a mystery sort of game, with a dragon who ate not lies but mysteries. But since I wanted that title, this is what it ended up settling on. Ultimately, it wasn't even a mystery game, but I addressed that regret in the third game.

I wrote the previous book Alice mare with the objective of including things not depicted in the game and cleanly wrapping things up. But LiEat was made using my reflections on Alice mare to wrap everything up within the games, and as a result, people told me it did wrap up nicely! So when there was talk of making a novel, I held my head, wondering, what do I write...?

Since I've been given so many pages, it wouldn't do to just repeat the same story again... I feared there would be no freshness for people who played the games. It's in my personality.

That got me to recall how I'd left out the events after Efi was just born from the games, so I concluded I would write a story around that part.

With a new story that had no game base, I hit a different wall. When I make a story, I come up with the start and the end and bluff my way through the middle. So the wall I came up against was having to make everything clear in the initial plot I submitted.

By the way, this was the first time I met my editor in person, and there too I got a surprised reaction of "you bluff your way through?" Yes, exactly.

Therein also lies the reason why when asked if I'll make a LiEat IV, I have to say it's impossible. I had only thought up to that conclusion, so it's not a matter of "won't make," but "can't make." I suspect if I made one, everyone's characterization would fall apart.

That said, even in the novel, I kept getting names wrong and nearly messing up characterization a few times and going "Huh, is that not enough pages?", but with the aid of my editor (actually, the editor remembered things better), through twists and turns, I'm now able to delight in writing a lively afterword.

LiEat was a series I made recklessly deciding to do everything but sound effects myself - I handled it all from the maps to the writing, even the music. I really do think "Is the dummy me?", but I'm glad I could finish it.

To casually bring up a third topic, I've actually released another game titled 1bitHeart. This one contains some voice acting within the game with the aid of nearly fifty actors, and it's the biggest game project I've done so far. If you like, I'd be glad if you played it too.

Again, I'd like to state my gratitude to all of you. If I ever get another chance like this, it will be thanks to you all. And it would make me very happy if you played the games that continue from this story. Thank you very much.

△○□× (Miwashiba)

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